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Gustavo Rangel

CG Supervisor / Sr. 3D Artist

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Arcane Rush - MANA TV

The project

Arcane Rush: Battlegrounds is a digital mobile card game from Gear Games, that immerses you epic card battles featuring heroes and creatures of all kinds. We created this 3D trailer for the game from a-z, and we had a blast doing it. The 35-second 3D animation was part of the game's marketing and release strategy, and features Ulrich, a new player in town.
‍
We had around two months to produce a high-quality trailer that could welcome new players to the game. All the stylized modeling and texturing was done in 3D, with the exception of the opening shot. This was matte painted completely, then composited into the 3D environment, and further enhanced in compositing.


CREDITS
Creative Director

Jorik Feskens

Executive Producer

David Salinas

3D lead

Gus Rodrigues

Animation lead

Hannry Pschera

3D layout

Kawe de Sa

Character modeling

Joel Velasco
Diego Maricato

Environments

Douglas Silva
Katan Walker

Texturing & Shading

Joel Velasco
Diego Maricato
Douglas Silva
Gus Rodrigues

Rigging

Matheus Alexandre
Apolo Osornio
Guga Pixel

Character animation

Hannry Pschera
Ewerton Farias
Bruno Santos
Jonathan Souza

Lighting and Comp

Gus Rangel
Javier Lafon

2D animation

Ilya Tkachenko

Music & SFX

Agustín Scavino
Benny Wollin



Macallan | Time: Space - ROOF STUDIO

CREDITS

PRODUCTION COMPANY

ROOF Studio

Gustavo Rangel - LookDev / Lighting

Macallan | Time: Space Mastery - ROOF STUDIO

CREDITS

PRODUCTION COMPANY

ROOF Studio

Gustavo Rangel - LookDev / Lighting

BoldSky Syneos Health - LIGHTFARM STUDIO

CREDITS

PRODUCTION COMPANY

Lightfarm Studio

Gustavo Rangel - 3D Supervisor/Lookdev/Lighting


EPISODE 8 - RIOT GAMES - LIGHTFARM STUDIO

Lighting Lead

Gustavo Rangel

NEW MAP - RIOT GAMES - LIGHTFARM STUDIO

Lighting Artist

Gustavo Rangel

EIT SWISS - POWER ON - ROOF STUDIO

With great joy and humor, a CG cat takes us on a tour of "his" property, he is the boss, and through his actions, we find ways to save energy.

Cats are the real owner of a house! Something about the way they move and behave gives them a particular personality, a uniquely charming one!

For this film, we wanted to capture these little feline body language nuances and use them as a secondary layer of complexity to the 3D animation, bringing more realism and expressiveness to these funny moments.

CREDITS

CLIENT

EIT.Swiss


DIRECTOR

Guto Terni

CREATIVE DIRECTORS

Guto Terni

Vinicius Costa

EXECUTIVE PRODUCER

Marcus Lansdell

HEAD PRODUCER

Marcio Lovato

CGI TECH DIRECTOR

Heber Conde

LEAD CGI

Wallan Oliveira

ASSEMBLY

Rafael Vinicius

STORYBOARD

Hugo Takahashi

ANIMATIC EDIT

Yohann da Geb

3D MODEL

Steferson Rocha

Alex Liki

Rodrigo Albano

RIGG

Danilo Piheiro

LOOKDEV AND LIGHT

Gustavo Rangel

Giovani Kososki

Igor Colaiacovo

GROOM

Heber Conde

Antepost

ANIMATION AND SUPERVISION

Alex Ferreira

ANIMATION

Alex Ferreira

Lucas Barbosa

Daniel Vasconcellos

Lucas Degani

Jeffry Syahputra

Bernardo Teuber

Gabriel Prezoto

Ale Martins

SIMULATION

Heber Conde

COMPOSITION

Nash

EDIT

Pat Junqueira

Rosemarie`s Life - ROOF STUDIO

“Rosemarie’s Life” is a touching 3D-animated short about an elderly WWII survivor. From the pain of being separated from her family as a little girl to her joyful reunion years later, Rosemarie’s profound experiences become a source of inspiration for her caretaker — and a reminder that a career in long-term health care is an opportunity to help others and become part of their story.

CREDITS

PRODUCTION COMPANY

ROOF Studio

CREATIVE DIRECTORS

Guto Terni, Vinicius Costa, Lucas Camargo

DIRECTOR

Guto Terni

ART DIRECTOR

Vinicius Costa

CHARACTER LEAD/DESIGN

Lucas Camargo

EXECUTIVE PRODUCER

Marcus Lansdell

HEAD OF PRODUCTION

Vanderlei Santana

3D LEAD

Lucas Ribeiro, Heber Conde

CHARACTER EXPLORATIONS

Lucas Camargo, Audrey Benjaminsen, Felicie Haymoz, Bruno Jacob

STORYBOARD

Estevao Chromiec

3D LAYOUT

Lucas Ribeiro, Heber Conde

MODELING

Steferson Rocha, Mauricio Sampaio, Saulo Bonatto, André Sik, Maicow Silva, Tiago Oliveira, Vinicius Costa, Daniel Dalcomuni, Rafael Figueiredo

RIGGING

Danilo Pinheiro, Alanne Andrade, Glauber Belo, Caio Hidaka, Murilo Barbelli, Saul Almeida

ANIMATION LEAD

Bruno Celegão

ANIMATION

Mariane Tostes, Gabriel Carmo, Jonathan Edward, Marcio Kakuno, Matheus Caetano, Karina Chung, Bruna Berford, Emerson Manfrin, Rodrigo Dutra, Francisco Catão, Leonardo Felix, Daniel Esteves Oliveira, Anne Pagno, Marcio Nicolosi, Christian Weckl, Diego de Paula

LOOK DEVELOPMENT LEAD

Mateus Kurzhals

LOOK DEVELOPMENT

Mateus Kurzhals, Marcelo Vaz, Josemar Queiroz, Gustavo Rangel, Lucas Camargo, Vinicius Paciello

LIGHTNING/RENDER

Guto Terni, Mateus Kurzhals, Marcelo Vaz, Josemar Queiroz, Gustavo Rangel, Lucas Camargo, Vinicius Paciello

PIPELINE TD

Rosenio Pinto, Heber Conde

CLOTH SIMULATION

Heber Conde

COMPOSITING

Nash FX, ROOF Studio

AUDIO

Combustion Studio

AD AGENCY

CRK

CREATIVE DIRECTOR

Christian Bircher

EXECUTIVE DIRECTOR

Stefan Batzli

ACCOUNT DIRECTOR

Caroline Hulliger

ASSISTANT ACCOUNT DIRECTOR

Farah Choudry

ART DIRECTION

Christian Bircher, Filip Wolfensberger

HEAD OF DIGITAL

Christina Utz

MULTIMEDIA PRODUCER

Jessica Gomilsek

MARKETING MANAGER CURAVIVA SCHWEIZ

Theres Gotsch-Hinden

INSMED | UNBREAKABLE - ROOF STUDIO

“Unbreakable” is the story of Barbara the Bunny. When she begins to persistently cough, “Quality Control” at the toy factory labels her “defective,” and so her search for treatment begins. She goes from shop to shop to no avail, until she discovers a loose string of yarn that takes her on a magical journey across town and into the arms of a toy repair shop owner.

CREDITS

AGENCY

AREA 23

CLIENT

INSMED

DIRECTOR

ROOF STUDIO

CREATIVE DIRECTORS

Guto Terni, Vinicius Costa, Lucas Camargo

EXECUTIVE PRODUCER

Marcus Lansdell

HEAD OF PRODUCTION

Vanderlei Santana

3D LEAD

Heber Conde

PROP DESIGN

Vinicius Costa

ENVIRONMENT DESIGN

Vinicius Costa, Guto terni

CHARACTER DESIGN

Lucas Camargo

CHARATER EXPLORATIONS

Lucas Camargo, Victor El Guy

CAMERA LAYOUT

Heber Conde, Guto Terni

ANIMATION LEAD

Bruno Celegao Monteiro

ANIMATION

Alex Ferreira, Andrea Delfino, Bruna Berford, Bruno Santos, Christian Weckl, Daniel Oliveira, Emerson Manfrin, Francisco Catão, Hannry Pschera, Jesiel Almeida, Jonathan Edward, Jorge Zagatto, Leonardo Felix, Leonidas Maciel, Marcio Nicolosi, Matheus Caetano, Rodrigo Dutra

STORY BOARD

Estevao Chromiec

STORY LEAD

Guto Terni

MODELING

Steferson Rocha, Carolina Avelino, Lincoln Horita, Gean Carlos, Geison Araujo, Roberto Fernandes

RIGGING

Danilo Pinheiro

LOOK DEV LEAD

Gustavo Rangel

LOOK DEV

Mateus Kurzhals, Josemar Queiroz, Rafael Chies, Camilo Franco, Lucas Camargo, Guto Terni, Vinicius Costa, Renato Braz

FUR

Lucas Camargo, Hasan Tawfiq, Rouhollah Toghyani.

3D LIGHTING / RENDERING

Guto Terni, Gustavo Rangel, Rafael Chies, Lucas Camargo

SIMULATION

Heber Conde, Lucas Camargo, Alejandro Echeverry

COMPOSITING

Guto Terni

PIPELINE

Rosenio Pinto

Vivo Brincar - ZOMBIE

There is time for everything. To play online and to put the phone down and go play with your friends.

That’s the main message that Vivo, a Brazilian telephone carrier, wanted to transmit to the kids. To achieve that, we went far beyond developing just a character and brought

to life Violet, the first 3D Youtuber. This opened an opportunity for a whole new online platform targeted at children. First, Violet came to life performing on a music video

that combined 3D animation with miniature sets.

Gustavo Range - Look Dev

Elanco - ZOMBIE

ELANCO

Elanco - Saatchi & Saatchi Dusseldorf

For their ad campaign, Milbemax called on Zombie's endearing and playful use of animation to urge us all to protect our furry friends from worms.

Look Dev

Gustavo Rangel

Lustgarten

CG SUPERVISOR

Gustavo Rangel

ACER PREDATOR - ZOMBIE

ZOMBIE’S ACER PREDATOR CREDITS

DIRECTOR

Paulo Garcia

CREATIVE DIRECTOR

Daniel Salles

EXECUTIVE PRODUCER

Natalia Gouvêa e Gustavo Karan - Final Frontier

ACCOUNT SERVICES

Stefanie Dias

PRODUCER

Marcio Lovato, Antonela Castro e Leticia Harumi

PRODUCTION DIRECTOR

Nayla Kols

CG SUPERVISOR

Yohann da Geb

TECHNICAL SUPERVISOR CGI

Wallan Oliveira

CONCEPT ARTIST

Estevão Teuber, Feppa Rodrigues, Marcelo Garcia, Anna Caiado e Marcelo Fahd

STORYBOARD

Saulo Brito e Marcelo Fahd

DIGITAL MATTE PAINTING

Adriana Cardozo

MODELLING

Mauricio Sampaio, Danilo Gerard, Steferson Rocha e Tiago Oliveira

SET DRESSING

Tiago Oliveira

RIGGING

Kippcase Rigging Studio

ANIMATION DIRECTOR

Bruno Monteiro

ANIMATORS

Conrado Testa, Francisco Catão, Michel Denis Da silva, Matheus Caetano, Rodrigo Dutra, Marcos Elias, Igor Copelli, Hanrry Pschera, Bruno Santos, Christian Weckl e Leonidas Maciel

ASSEMBLER ANIMATION

Lucas Mirkai

FX ARTIST

Guilherme Casagrande e Marco Melantonio

CLOTH SIMULATION

Gustavo Rangel

CROWD SIMULATION

Wallan Oliveira

LOOK DEVELOPMENT / LIGHTNING

Claudio Junior, Thiago Peyon, Mauricio Gomes, Mauricio Alvarenga e Gustavo Rangel

LEAD COMPOSITOR

Yohann da Geb

COMPOSITION

Gustavo Rangel, Adriana Cardozo e Wallan Oliveira

MOTION

jhony.tv

EDITOR

Yohann da Geb

COLOR GRADING

Psycho n' Look

T.I.

Gabriel Paixão

FINANCE

Alessandra Cena

MUSIC & SOUND DESIGN

Facundo Capece & Lola Richter

AGENCY

We are Social

Zodiac Race - ZOMBIE

CG SUPERVISOR

Gustavo Rangel

JOHNSON & JOHNSON - DM9 - O2 FILMES

JOHNSON & JOHNSON – DM9

06.02.2018

Assista o filme “Cabo de Guerra”, criação da agência DM9 para o cliente Johnson & Johnson. A direção é de Fred Luz, direção de produção de Paula Madureira, direção de fotografia de Alexandre Ermel, direção de arte de Larissa Cambauva, montagem de Fred Luz e Daniel Fiori e finalização da O2 Pós. E a trilha é de Helio Ziskind.

Os profissionais da O2 Pós, responsáveis pela realização do dragão do filme “Cabo de Guerra” foram: Supervisão de 3D de Ivã Righini, Coordenação de 3D de Diego Moreira, Modelagem de Alex Liki e Felipe Bassi, Lookdev e Iluminação de Fábio Rossi e Gustavo Rangel, Animação de Abner Cirelli, Jonathan Bento, Radamés Araújo, Hélio Takahashi e Bruno Hamzagic, Rigging de Richard Kazuo e James do Carmo, Tracking de Ricardo Ferro e Felipe Cappellini, Composição de Thiago Corá e Pré Comp e Testes de Emerson Bonadias.

Listerini - O2 FILMES

COCA-COLA Marshmello - DWRK

Coca-Cola Marshmello

World-renowned DJ Marshmello has taken over Coca-Cola! The Coca-Cola Creations label brought a new flavor to the shelves and along with it, artistic events, visual experiences, music and games.

That's why we are extremely happy to announce our collaboration with 18 short films for the launch of this new coca-cola campaign at the invitation of GUT Sao Paulo

Coca Cola Creations label was developed in order to bring different flavors and experiences to consumers. Just like the product, the brand also bets on a bold visual communication for each launched product. Taking this into account, the creative team from GUT, who was responsible for the launch campaign, invited us to produce a short film series to announce the new white tin in a collab held with the famous DJ Marshmello. Creating a primary story was our first step. Marshmello would take care of the original Coca Cola for a while, so we decided to represent him through a thick and plasty liquid that wrapped the can and transformed it completely. A Marshmello invasion. And from that basic concept, we started developing each particular story.

Along with the brand, the artist created a flavor which mixed watermelon and strawberry, and in parallel recorded a song to launch simultaneously with the new flavor. And it was our responsibility to tell through short narratives all the astonishing news related: The new can model, the collab with the artist, the fruits mix, DJ’s new song, the game launched and the sensory experiences activated via QR code. All of this in a surreal, trendy and visually stunning way.

The Creations label doesn’t have so many ties with the brand tradicional guide, which allowed us an open way for defining the films’ art direction. The new tin had a black, white and shades of gray color palette. So we opted for a minimalist design, frame centered compositions, subtle background changes in every film and vibrant color points brought by fruits and liquids. A contemporary aesthetic with a super realism concerning the elements and the whole visual. A perfect realism – so perfect as to make a room for the surreal. Realizing the differences among the physics of each liquid was a quite interesting factor in creating this realism. While Marshmallo’s liquid would be heavier, slow as melted cheese, Coca Cola’s liquid would need to be bright and lively.

In view of the sensory and surrealistic path we decided to follow, 3D simulation was a great ally in our creative process. Smoke, explosions, several thicknesses and densities of liquids made our scene breakdown much richer and more precise. Since the scope was 5-15 seconds films, the narrative punch became more incisive and completely matched to the proposal of Coca Cola Creations label.

In addition to the art direction, in order to have a correspondence among the films we developed some editing and movement rules. We avoided using camera movement so that the experience was fully represented by the protagonist elements’ movements on the scene. Using cuts before the animation’s conclusion and time-jumping to finish the movement at another angle. Anticipate, cut, finish. This way, we were able to tell longer actions in short films.

Besides the creative part, this was a global campaign, with thousands of labels in different languages and a process that required an extreme organization and production intelligence in order to facilitate prompt changes within the 3D and simulation. A delirium that mixes aesthetics and production strategy, just the way we love!

Credits

Executive Producer

Ito Andery

Account manager

Karima Ruhmann

Account assistant

Letícia Pugliesi

Director

Gustavo Leal, Faga Melo

Head of production

Jéssica Sales

Line Producer

Fabiane Rivero, Pamella Pesareli, Jessica Rodrigues

Producer assistant: Karen Xavier, Tatiane Henrique, Karina Gualberto

Storyboard

Gustavo Leal, Ricardo Sasaki, Michel Ramalho

Animatic

Ricardo Sasaki, Michel Ramalho, Faga Melo

Art Director

Gustavo Leal

Illustrator

Michel Ramalho, Thiago Baggins

Head of 3D

Gustavo Rangel

Technical Director

Guilherme Casagrandi

VFX Producer

Claudio Colângello

VFX Animation

Daniel Lobo, Guilherme Bermud, Luiz Reis, Raul Rodrigues

Modelling

Walfrido Monteiro, Bruce Lima

Rigger

Glauber Belo

Look Dev

Gustavo Rangel, Rafael Tomazzi, Josemar Queiroz

3D Animation:

Bruna Camporezi, Pedro Medeiros, Guilherme Pichler

Lightning

Rafael Tomazzi, Josemar Queiroz, Gustavo Rangel

Render

Gustavo Rangel

Motion Graphics

Igor Binelli

Lead of Compositing

Gustavo Miaciro

Compositing

Caique Moretto, Thiago Bernardes, Edu Rios, Bernardo Vaz, Miguel Franco Alves, Heitor Shewchenko

Sound

HEFTY

SUNDOWN VITAMINS - DWRK

Sundown Vitamins

JOB:

SUNDOWN

AGENCY:

WUNDERMAN THOMPSON

YEAR:

2022

How can we create sensations and talk about time using the product and positioning the brand in a way that the viewer absorbs the technological, scientific, and innovative pillars through motion?

This was our challenge to promote the new Sundown Vitamins’ branding. In this campaign, we talked about two specific products: Sundown Vitamin C and Omega-3. In partnership with Wunderman Thompson, we defined some unique features of each.

Diving into the properties of Vitamin C, we found a important element that allowed us to guide our narrative: time.

With the Time Release technology, the product gradually releases its content throughout the day, which brought us a very intriguing concept of working with light and shadow changes according to the passage of time.

The slow pace and the subtlety of the movements ensured us a more premium and elegant aesthetic.

In the Omega-3 narrative, our focus was on its new formula with smaller capsules. The comparison between the bottle size and the capsule allowed us to work with scales and movements like a gravitational ballet.

And subtly, we worked with the transparency of the elements in contact with the typography. Sometimes through the movements of the bottles and pills, and at other times through the shadows cast over them.

Credits

Executive Producer

Ito Andery

Account Manager

Karima Ruhmann

Account assistant

Carol Santos

Directors

Gustavo Leal, Faga Melo

Head of production

Jéssica Sales

Line Producer

Ana Paula Godoy

Art Director

Gustavo Leal

Storyboard

Felms

Animatic

Jefferson Lima

Head of 3D

Gustavo Rangel

Modelling

Carol Fiorito

Rigger

Gustavo Rangel

Look Dev

Gustavo Rangel

3D animation

Caique Moretto, Gustavo Rangel

Render

Gustavo Rangel

Compositing

Caique Moretto, Faga Melo

Audio Production company

Alma 11 11 Áudio

Mercado Livre - DWRK

Real Time Data

When our friends from GUT São Paulo invite us for any project, we are pretty sure that we'll produce something out of the ordinary. It wasn't different this time regarding the films of the Real Time Data campaign for Mercado Livre. We had the challenge of producing films in which we needed to portray sales information and the search growth for particular subjects in real time. Every new information defined what we would watch. This was a really fun and fast Real-Time Data project we had the honor to collaborate with our crazy ideas for this cool client. Proud to share

In the first few months of the pandemic, online purchasing skyrocketed, and so did the caution with deliveries – for obvious reasons. The quarantine made many people start different activities, such as making homemade bread, gardening, and so on. This made the search volume for particular products and tools increase exponentially. That’s when Mercado Livre decided to create this campaign as a means of explaining this AI in filtering the user’s search, selecting the best product based on it and delivering it quickly and safely.

Therefore, our challenge was creating narratives that would metaphorically illustrate the whole journey: starting from the user’s search, going through all stages of purchasing until the product delivery at the user’s home. We created the scripts 100% together with GUT – it’s worth mentioning that they gave us extraordinary creative freedom. There were dos and don’ts concerning the ways we could go. So, after a few meetings, we realized that the best way to explain everything was to bring a minimalist composition working essentially with geometries and gadgets. Balls! Yes, balls! Spheres that would represent user’s searches which would be filtered shortly after and follow the route in a sort of maze, reaching the final moment of their journey within the website and getting ready for delivery.

3D animation would bring charm to the story we wanted to tell. The labyrinths and traps would be much more interesting if seen with depth and texture variety. We could also play with the physics of the balls by using simulations as an effect inside the crazy circuits. By organizing production, we would be able to change any information in real time. Representing different features of Mercado Livre such as quickness, security, products categories, and information intelligence, allowed us to create the most varied actions inside the playful platform of our films. Circuits inspired by games like “The Incredible Machine”, or those crazy videos we see on social networks in which one action triggers another, both contributed to the design of our art direction. And as this whole universe would be inside a cardboard box, we selected organic and tactile textures to represent this iconic symbol of Mercado Livre without leaving minimalism and elegance aside, with the support of marked shadows and diffuse lighting.

Credits

Executive producer

Ito Andery, Hwira Gibin

Account manager

Karima Ruhmann

Directors

Gustavo Leal, Faga Melo

Line Producer

Antonela Castro, Jéssica Sales

Producer assistant

Letícia Harumi

Storyboard

Gustavo Leal, Felms, Caio Fernando

Animatic

Faga Melo

Art Director

Felms, Gustavo Leal, Piatã Esteves, Thiago Biazzoto

Illustrators

Piatã Esteves, Thiago Biazzoto, Bruno Medeiros, Maria Eugênia, Victor Rosa

Head of 3D

Gustavo Rangel

Modelling

Camilo Franco, Cesinha Barbosa, Gabriel Costa, Gabriel Lallane, Gustavo Rangel, Jean Carlos Pires Vareiro, Lucas Cavalcante, Rafa Eifler, Tiago Fortes Dorneles

Rigger

Camilo Franco, Cesinha Barbosa, Gustavo Rangel

Look Dev

Camilo Franco, Cesinha Barbosa, Gustavo Rangel, Jean Carlos Pires Vareiro, Rafa Eifler

3D animation

Cesinha Barbosa, Gabriel Costa, Gustavo Rangel, Jean Carlos Pires Vareiro, Tiago Fortes Dorneles, Wilson Leguizamon Baruki

3D Simulation

Guilherme Casagrandi, Cesinha Barbosa

Head of Compositing

Caique Moretto

2D Animation supervisor

Thiago Bernardes

Compositing

Bernardo Vaz, Caique Moretto, Fernando Jurado, Fernão Spadotto, Guido Claverie, Larissa Garcia, Ricardo Lopes e Thiago Bernardes

Sound

Hefty

FCB NESTLE FILO - ZOMBIE

DIRETOR

Paulo Garcia


DIRETOR CREATIVO

Daniel Salles

Yohann Da Geb


PRODUTORA EXECUTIVA 

Natalia Gouvêa


ATENDIMENTO

Stefanie Dias


PRODUTORES 

Antonela Castro

Marcio Lovato

Leticia Harumi


SUPERVISOR CGI

Gustavo Rangel


STORYBOARD

Saulo Brito


CONCEPTS PERSONAGENS:

Feppa Rodrigues

Anna Caiado


COLORKEY

Marcelo Garcia

MODELAGEM

Mauricio Sampaio

Danilo Gerard

Tiago Oliveira 

Gustavo Rangel


ASSEMBLER 

Gustavo Rangel

Wallan Oliveira


DIRETOR DE ANIMAÇÃO

Bruno Monteiro


ANIMADORES

Karina Chung

Mauro Galvão

Gabriel Souza 

Matheus Caetano

Flavio Ribeiro

Jesiel Almeida

Mariane Tostes 

Bruna berford


RIGGING  

Kippcase Rigging Studio


LOOK DEV /  LIGHTNING

Gustavo Rangel

Thiago Peyon

Ricardo Alves

Anna Caiado

ANIMAÇÃO 2D:
Club Camping

SUPERVISĀO DE COMPOSIÇÃO:

Gustavo Rangel 


COMPOSIÇÃO 

Gustavo Rangel

Ricardo Alves

EDITOR

Gustavo Rangel


COLOR GRADING 

Psycho n' Look


T.I.

Gabriel Paixão


FINANCEIRO

Alessandra Cena


MUSICA & SOUND DESIGN

LOUD

AGENCIA

FCB





Whoever has Rappi has it all - DWRK

Whoever has Rappi has it all

You can order your lunch, the monthly shopping or even a ball pit? Rappi, a delivery app from Latin America, wanted to renew the way of communicating with its customers through social networks and the app itself. That was how we were invited by the guys from Sunset DDB. We needed to create several situations under the concept of "Whoever has Rappi has it all".

The idea was telling the app customers that they can order whatever they want. From burgers to violins, from pet food to a sofa bed, and so on. The scope of the project was creating as many situations as possible with the most different characters in a short time. So, the challenge was pretty clear: to develop a production management that would allow us to have a large number of tiny stories while valuing the quality of the result. This organization was fundamental for the project to get off the ground.

First, we started studying how to translate the different types of customers into 3d animation. Along with the agency’s creative team, we sketched some profiles and started studying their behavior, personality and acting so that later we could conceive our films. Following, we created a set of key body structures and assembled different characters using hair, skin tones and costumes – which definitely helped us to achieve the required quick delivery of the stories.

Working with stories in which the users can order anything they want using the Rappi application allowed us to create fun and unique situations. Each situation asked for a sort of character, narrative and acting in animation. With this, we successfully overcame the limitation related to the characters’ format variations. Oh! A curious fact: someone already ordered a real rabbit through Rappi. And it was delivered!

Credits

Executive producer

Ito Andery

Account manager

Tina Castro

Account assistant

Karima Ruhmann

Director

Gustavo Leal, Faga Melo

Head of Production

Antonela Castro

Storyboard

Vencys Lao

Animatic

Vencys Lao

Art director

Felms

Illustrator

Piatã Esteves, Livia Constante, Vencys Lao, Arnaldo Petazoni, Bernardo França

Head of 3D

Gustavo Rangel

Modelling

Alex liki, Guilherme Duarte, Lelio Alves, Camilo Franco, Steferson Rocha, Milton dias, Daniel Sian

Rigging

Kipp Kase, Flavio Castelo

Look Dev

Gustavo Rangel, Mateus Kurzhals, Felipe Meyer, Fabio Rossi

3D animation

Francisco Catão, Paulo Rogerio, Gabriel Souza, Matheus Caetano, Leonidas Maciel, Marcos Elias, Hannry Pschera, Emerson Marfin, Jesiel Almeida, Jonny Edward, Liz Moschen, Daniel Oliveira, Vinicius Ribeiro, Pedro Madeiros, Eduardo Abramo, Henrique (EDMX) Montanari, Mariane Tostes

Compositing

Gustavo Rangel

SNYDER'S - DWRK

To celebrate Oktoberfest 2021 the snacks brand Snyder’s of Hanover teamed up with Beer Brewer to create an exclusive beer. Pretzels + Beer: what could go wrong? We joined forces with VML NY to create a few pieces presenting this great encounter of flavors.

Our main characters were a Beer and a Pretzel with a lot of inspiration from a graphic style of the 1930’s: Flat colors, thick outlines, rubber hose limbs and glove-hands. That influenced how we thought of the characters posing and acting, matching the animation style of that period, animating the characters frame by frame.

To give a spotlight to the fine design of these brand new cans we went all in with photographic looking 3D. It allowed us to be creative with the movement and lighting of the cans and gave full control of the integration between 2D and 3D.

The final piece of the project was a pack of still images displaying the cans with pretzels. All done in 3D, we had the challenge of portraying hyper-real Synder’s of Hanover pretzels. Grab a bite!

Credits

Executive Producer

Ito Andery

Account manager

Karima Ruhmann

Director

oito:olhos

Head of production

Jessica Sales

Producer assistant

Felipe Ribeiro

Storyboard

Jefferson Lima

Animatic

Jefferson Lima

Art Director

Piatã Esteves

Illustrator

Ryan Smallman, Everton Caetano, Lívia Constante, Gabrielle Schauerhuber

Head of 3D

Gustavo Rangel

Modelling

Walfrido Monteiro

Rigging

Henrique Montanari

Look Dev

Rafael Tomazzi, Gustavo Rangel

3D Animation

Jonathan Bento, Karina Chung

Animation Director

Jefferson Lima

Traditional animation

Jefferson Lima, Julia Balthazar

Compositing

Ulisses Soares e Gabriel Rocha

Malaria No More - LOBO

The “Draw The Line Against Malaria” campaign is a movement urging people around the world to come together and demand urgent action from world leaders to beat malaria – the world’s oldest disease, and one that keeps stopping children from going to school, families from earning a living and perpetuating the cycle of poverty, especially in Africa.

Created by DentsuACHTUNG! for the Malaria No More NGO, the campaign’s first action was a 1m50s film featuring a host of high-level global talent and celebrities from Africa. The film has a recurring visual motif that reflects the overall graphic identity of the campaign, based on an artwork created by Láolú Senbanjo, a Nigerian born, Brooklyn-based visual artist whose creations draw from Yoruba patterns and Nigerian symbols.

As a companion to the live action film, LOBO was tasked with bringing Láolú’s artwork – an intricate pattern that intertwines abstract and figurative imagery symbolizing the multiple fronts in the war against malaria – to life in a different way, using a mix of animation techniques.

We started by creating a series of bold, black-and-white 2D animations based on Láolú’s pattern. Those graphics were then applied onto the skin and clothing of a series of 3D human characters, flowing across them like living tattoos or tribal paintings while the camera performs slow, smooth moves that follow the visual story as it unfolds in tandem with the VO – provided by the beautiful, commanding voice of Nigerian singer and actress Yemi Alade, which is paired with the impressive sound design work of Antfood Studio to create a deeply engaging sonic atmosphere.

The pattern eventually spreads throughout the whole environment, symbolizing the world coming together in the mission to put an end to malaria – a mission that we are honored to be a part of. Here at LOBO we are constantly in search of meaningful work that could have a positive impact on the world, so we are thankful to Malaria No More and DentsuACHTUNG! for this opportunity and for the openness of everyone involved in the project, who let us try new processes and fresh ideas and watch them grow into the final film.

Créditos

Agency

dentsuACHTUNG!, Isobar

Director

Alton

Creative Director

Mateus de Paula Santos

Executive Producer

Loic Francois Marie Dubois, Pedro Ramos

Concept Art

Renato Klieger, Rômulo de Oliveira, Vinicius Lousa

Art Director

Alton, Rômulo de Oliveira, Renato Klieger

Storyboard

Rômulo de Oliveira

Head of Production

Clara Morelli

Producer & Post Production

Pablo Zurita

2D Animation

Nathalia Okimoto, Bruno Tedesco, Gian Burani

3D Coordinator & Animation

Gustavo Rangel

3D Modeling

Juliano Araújo

Rigging / Character Animation

Danilo Enoki, Helio Takahashi

Texture

Gustavo Rangel, Bruno Tedesco, Rômulo de Oliveira

Lighting & Render

Gustavo Rangel

R&D

Filipe Lopes

Composition

Supernova Duo, Nathalia Okimoto

After Effects

Supernova Duo

Sound Design and MIX

AntFood

Agency Executive Creative Director

Daniël Sytsma, Kika Douglas

Agency Creative Director

Sam Souen

Agency Creative

Daniel Bunde

Agency producer

Iris Starmans

Tufties - Mini Clip - BIG

Produtora Big Studios

Light/Shader/Render - Vray

NuBolão -DWRK

NuBolão

Nubank made it easier to set up a Bolão with your friends and created NuBolão. A feature within their app that allows users to place their guesses on all of the FIFA World Cup matches, create groups with friends and rank all users in a competition.

To promote NuBolão, we designed and animated 5 characters that embody common personality traits of Palpiteiros.

Everybody has their own way of thinking their guesses. Some people like to dive into all stats; some people always root for the underdogs; others just like to see the world catch fire, like every match is a rout. So together with Nubank we developed 5 characters to highlight the behaviors of 5 kinds of Palpiteiros (guessers betting on a Bolão).

We designed the characters to be relatable yet abstract. Our starting point was the Nubank design system. Literally spinning their 2D base forms to create fresh 3D shapes to be the building blocks of our characters.

Modular, with loose parts and filled with charisma, our 5 Palpiteiros had only 5 seconds to show who they were. The core of this piece is their unique characteristics showing through the design and behavior of each character.

Meet the 5 types of Palpiteiros: Otimistas (Optimists), Cheio de Regrinha (Stats Nerds), Em Cima do Muro ( Wobbly), Zebra Indomável (Relentless Underdogs) and Vida Loka (Oddball).

Combining realistic materials with abstract shapes gave us room to play a lot with the animation style. Mixing elements of the 2D and claymation aesthetics, such as big exaggeration and distortion, quick eye and mouth replacements and general snappy feel, all executed in a 3D environment to give more control and flexibility.

Credits

Production Company:

Dirty Work

Executive Producer:

Ito Andery

Account manager:

Karima Ruhmann

Account assistant:

Letícia Pugliesi

Director:

Oito Olhos (Christopher Rocha, Pedro Fernandes)

Head of production:

Jéssica Sales

Line Producer:

Jéssica Rodrigues

Storyboard:

Oito Olhos, Ivanildo Soares

Animatic:

Ivanildo Soares, Jefferson Lima

Character Design:

Oito Olhos

Styleframes:

Styleframes: Wilson Panassi, Oito Olhos

Lettering Design:

Mayara Lista

Head of 3D:

Gustavo Rangel

Modelling:

Adriano Delfino, Pablo Ferreira Lima, Vitor Semeghini, Michelli Fitz,

Henrique Fly Plácido

Rigger:

Thales Thomé, Tim Raduan

Look Dev:

Gustavo Rangel

3D Animation:

Paulo Rogério, Jone Tavares, Camila Xavier

Lightning:

Gustavo Rangel

Lightning:

Gustavo Rangel

Compositing and Motion Graphics:

Walter Silva

Audio production company:

Antfood Music & Sound Design

Executive Producer:

Renato Castro, Christiane Rachel

Producer:

Lou Schmidt, Fernando Rojo, Tiago Mago, Luis Bergmann e Vinicius Nunes

Coordination

Fernando Ianni e Monique Munhoz

Finalization:

Bruno Broaska, Fabian Jorge e Pablo Homem de Mello

Creative Direction:

Lou Schmidt, Fernando Rojo e Tiago Mago

Honda WRV - BIG

Light/Shader/Render - Vray

Let sensations collide - DWRK

Let sensations collide

We helped to bring French cheese to Asia! Together with BETC Havas China we created a crazy film trilogy to present the new flavors of Belcube Chunk, a snack from the french company Fromagerie Bel to the Japanese and South Korean market.

When you are in a meeting with the agency and hear that the idea for the three stories concerns some ingredients bumping and exploding on the screen, well… it’s impossible not to make everyone at Dirty Work freak out about the project! The concept and the speech of the film were pretty clear: we should produce amusing narratives, bringing life to the ingredients but not humanizing them too much. After all, we would always blow them up! One of our main challenges was bringing charm and the perfect attitude to characters with no arms, legs, mouths and eyes. That’s when we decided to start our search for stop-motion pieces. Even though our film would be developed in a 3D environment, we wanted to use a stop-motion style since it works pretty well for the acting of inanimate elements.

We had in mind that we needed a very accurate decoupage. A few scenes, enough to introduce the characters, the location, to create the moment of tension and then BOOOMMMMM!!! Everything would explode towards the screen. To do so, we went in search of many non-sense oriental references. Not only because Japan and South Korea are our market, but also due to the fact that asian games and anime masterfully perform moments of tension with only a few scenes and actings.

Going back to our delightful characters, we had to carry out a scale study not only among them but also in relation to our scenarios. Whereas our aesthetics were quite related to stop-motion, we realized that we could treat our films as if we were building real models and putting the snacks inside them. We cared about ensuring that textures and other details were well represented on each character, in a faithful and realistic way so that there would be an appetite appeal in the scenes and our characters would look remarkably delicious in front of cameras.

In the matter of art direction, we decided to mix different techniques in order to achieve a unique visual concept to the campaign. We chose 3D animation to the characters and foreground, the backgrounds were produced using 2D digital painting, and the final shots explosions mixed 2D traditional animation and 3D particle simulation.

Finally, working on 6-second narratives was challenging and exciting. Besides laughing at a trapeze cheese, a fighting peanut or a food “kamehameha”. We just loved it!

Credits

Executive Producer

Ito Andery

Account manager

Karima Ruhmann

Director

Gustavo Leal e Faga Melo

Head of production

Jéssica Sales

Storyboard

Jefferson Lima

Animatic

Jefferson Lima

Ar Director

Piatã Esteves

Illustrator

Michel Ramalho, Bruno Petito e Igor Pizuto

Head of 3D

Gustavo Rangel

Modelling

Walfrido Monteiro e Victor Yamakado

Rigging

Henrique Montanari

Look Dev

Rafael Tomazzi, Gustavo Rangel

3D Animation

Paulo Rogério, Anne Lorandi

3D Simulation

Guilherme Casagrandi

3D Simulation Producer

Cláudio Collângelo

3D Simulation Jr Effects

Daniel Lobo e Luiz Reis

Traditional 2D Animation

Jefferson Lima

Compositing

Walter Silva, Lucas Carvalho e Gustavo Fernando

Sound

Tentáculo

IGA - BIG

3D LEAD / SUPERVISOR

Gustavo Rangel

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